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Fallout 4 bolter mod
Fallout 4 bolter mod












This is intentional, for balance reason.ĭifferent ammo type have different rate of fire. Standard projectile is a to overpowered, comparing to default pistol/chaingun shot, so it use two clip to shoot, instead of one. So yes, to shoot explosive bolts you need some rockets in pocket. Three ammo type match to three projectile type, standard, shrapnel and explosive, which do exactly what you expect from their names. Replacing use build in "reload" and "zoom" keys, so make sure you bind it. This is achieved by replacing ammo type of a weapon to the clip, shell and rockets. So, bolter able to replace all default doom weapons from pistol to rocket launcher. Shotgun stronger than bad-ass six barreled gun? What Third, to pull out chaingun from a "weak weapon which only purpose is to stunlock(such word exist, right?!)" abyss. Second, to finally make at least some warhammer 40k related mod for (g)zdoom.

fallout 4 bolter mod

This mod made with aim on several things.įirst, to satisfy those who launch slaughter, and a like, wads not to watch how two cyberdemon kills dozens of imp while you dance under the rain of revenants missiles with a sole shell and a pistol with 27 bullets in it, but for turbo killers, like me, who want to kill monsters in the darkness of hell by own hands. As someone could guess from the title, this is mod which brings bolter from warhammer 40k universe in doom.įor those who who dont know what is a bolter, in simple its gun that shoots rocket propelled "red bull"-sized cans that explode on impact.














Fallout 4 bolter mod